Abstract:We present a fast 3DGS reconstruction pipeline designed to converge within one minute, developed for the SIGGRAPH Asia 3DGS Fast Reconstruction Challenge. The challenge consists of an initial round using SLAM-generated camera poses (with noisy trajectories) and a final round using COLMAP poses (highly accurate). To robustly handle these heterogeneous settings, we develop a two-stage solution. In the first round, we use reverse per-Gaussian parallel optimization and compact forward splatting based on Taming-GS and Speedy-splat, load-balanced tiling, an anchor-based Neural-Gaussian representation enabling rapid convergence with fewer learnable parameters, initialization from monocular depth and partially from feed-forward 3DGS models, and a global pose refinement module for noisy SLAM trajectories. In the final round, the accurate COLMAP poses change the optimization landscape; we disable pose refinement, revert from Neural-Gaussians back to standard 3DGS to eliminate MLP inference overhead, introduce multi-view consistency-guided Gaussian splitting inspired by Fast-GS, and introduce a depth estimator to supervise the rendered depth. Together, these techniques enable high-fidelity reconstruction under a strict one-minute budget. Our method achieved the top performance with a PSNR of 28.43 and ranked first in the competition.
Abstract:Text understanding often suffers from domain shifts. To handle testing domains, domain adaptation (DA) is trained to adapt to a fixed and observed testing domain; a more challenging paradigm, test-time adaptation (TTA), cannot access the testing domain during training and online adapts to the testing samples during testing, where the samples are from a fixed domain. We aim to explore a more practical and underexplored scenario, continual test-time adaptation (CTTA) for text understanding, which involves a sequence of testing (unobserved) domains in testing. Current CTTA methods struggle in reducing error accumulation over domains and enhancing generalization to handle unobserved domains: 1) Noise-filtering reduces accumulated errors but discards useful information, and 2) accumulating historical domains enhances generalization, but it is hard to achieve adaptive accumulation. In this paper, we propose a CTTA-T (continual test-time adaptation for text understanding) framework adaptable to evolving target domains: it adopts a teacher-student framework, where the teacher is domain-aware and generalized for evolving domains. To improve teacher predictions, we propose a refine-then-filter based on dropout-driven consistency, which calibrates predictions and removes unreliable guidance. For the adaptation-generalization trade-off, we construct a domain-aware teacher by dynamically accumulating cross-domain semantics via incremental PCA, which continuously tracks domain shifts. Experiments show CTTA-T excels baselines.
Abstract:End-to-end paradigms have demonstrated great potential for autonomous driving. Additionally, most existing methods are built upon Transformer architectures. However, transformers incur a quadratic attention cost, limiting their ability to model long spatial and temporal sequences-particularly on resource-constrained edge platforms. As autonomous driving inherently demands efficient temporal modeling, this challenge severely limits their deployment and real-time performance. Recently, linear attention mechanisms have gained increasing attention due to their superior spatiotemporal complexity. However, existing linear attention architectures are limited to self-attention, lacking support for cross-modal and cross-temporal interactions-both crucial for autonomous driving. In this work, we propose LADY, the first fully linear attention-based generative model for end-to-end autonomous driving. LADY enables fusion of long-range temporal context at inference with constant computational and memory costs, regardless of the history length of camera and LiDAR features. Additionally, we introduce a lightweight linear cross-attention mechanism that enables effective cross-modal information exchange. Experiments on the NAVSIM and Bench2Drive benchmarks demonstrate that LADY achieves state-of-the-art performance with constant-time and memory complexity, offering improved planning performance and significantly reduced computational cost. Additionally, the model has been deployed and validated on edge devices, demonstrating its practicality in resource-limited scenarios.




Abstract:With advancements in satellite imaging technology, acquiring high-resolution multi-view satellite imagery has become increasingly accessible, enabling rapid and location-independent ground model reconstruction. However, traditional stereo matching methods struggle to capture fine details, and while neural radiance fields (NeRFs) achieve high-quality reconstructions, their training time is prohibitively long. Moreover, challenges such as low visibility of building facades, illumination and style differences between pixels, and weakly textured regions in satellite imagery further make it hard to reconstruct reasonable terrain geometry and detailed building facades. To address these issues, we propose Sat-DN, a novel framework leveraging a progressively trained multi-resolution hash grid reconstruction architecture with explicit depth guidance and surface normal consistency constraints to enhance reconstruction quality. The multi-resolution hash grid accelerates training, while the progressive strategy incrementally increases the learning frequency, using coarse low-frequency geometry to guide the reconstruction of fine high-frequency details. The depth and normal constraints ensure a clear building outline and correct planar distribution. Extensive experiments on the DFC2019 dataset demonstrate that Sat-DN outperforms existing methods, achieving state-of-the-art results in both qualitative and quantitative evaluations. The code is available at https://github.com/costune/SatDN.




Abstract:Implicit neural representations and 3D Gaussian splatting (3DGS) have shown great potential for scene reconstruction. Recent studies have expanded their applications in autonomous reconstruction through task assignment methods. However, these methods are mainly limited to single robot, and rapid reconstruction of large-scale scenes remains challenging. Additionally, task-driven planning based on surface uncertainty is prone to being trapped in local optima. To this end, we propose the first 3DGS-based centralized multi-robot autonomous 3D reconstruction framework. To further reduce time cost of task generation and improve reconstruction quality, we integrate online open-vocabulary semantic segmentation with surface uncertainty of 3DGS, focusing view sampling on regions with high instance uncertainty. Finally, we develop a multi-robot collaboration strategy with mode and task assignments improving reconstruction quality while ensuring planning efficiency. Our method demonstrates the highest reconstruction quality among all planning methods and superior planning efficiency compared to existing multi-robot methods. We deploy our method on multiple robots, and results show that it can effectively plan view paths and reconstruct scenes with high quality.




Abstract:This paper proposes a distributed on-orbit spacecraft assembly algorithm, where future spacecraft can assemble modules with different functions on orbit to form a spacecraft structure with specific functions. This form of spacecraft organization has the advantages of reconfigurability, fast mission response and easy maintenance. Reasonable and efficient on-orbit self-reconfiguration algorithms play a crucial role in realizing the benefits of distributed spacecraft. This paper adopts the framework of imitation learning combined with reinforcement learning for strategy learning of module handling order. A robot arm motion algorithm is then designed to execute the handling sequence. We achieve the self-reconfiguration handling task by creating a map on the surface of the module, completing the path point planning of the robotic arm using A*. The joint planning of the robotic arm is then accomplished through forward and reverse kinematics. Finally, the results are presented in Unity3D.




Abstract:This paper introduces a novel benchmark as part of the AIS 2024 Real-Time Image Super-Resolution (RTSR) Challenge, which aims to upscale compressed images from 540p to 4K resolution (4x factor) in real-time on commercial GPUs. For this, we use a diverse test set containing a variety of 4K images ranging from digital art to gaming and photography. The images are compressed using the modern AVIF codec, instead of JPEG. All the proposed methods improve PSNR fidelity over Lanczos interpolation, and process images under 10ms. Out of the 160 participants, 25 teams submitted their code and models. The solutions present novel designs tailored for memory-efficiency and runtime on edge devices. This survey describes the best solutions for real-time SR of compressed high-resolution images.




Abstract:Event cameras are bio-inspired vision sensors that asynchronously measure per-pixel brightness changes. The high temporal resolution and asynchronicity of event cameras offer great potential for estimating the robot motion state. Recent works have adopted the continuous-time ego-motion estimation methods to exploit the inherent nature of event cameras. However, most of the adopted methods have poor real-time performance. To alleviate it, a lightweight Gaussian Process (GP)-based estimation framework is proposed to efficiently estimate motion trajectory from asynchronous event-driven data associations. Concretely, an asynchronous front-end pipeline is designed to adapt event-driven feature trackers and generate feature trajectories from event streams; a parallel dynamic sliding-window back-end is presented within the framework of sparse GP regression on SE(3). Notably, a specially designed state marginalization strategy is employed to ensure the consistency and sparsity of this GP regression. Experiments conducted on synthetic and real-world datasets demonstrate that the proposed method achieves competitive precision and superior robustness compared to the state-of-the-art. Furthermore, the evaluations on three 60 s trajectories show that the proposal outperforms the ISAM2-based method in terms of computational efficiency by 2.64, 4.22, and 11.70 times, respectively.




Abstract:Prompting is a standard tool for customizing language-model chatbots, enabling them to take on a specific "persona". An implicit assumption in the use of prompts is that they will be stable, so the chatbot will continue to generate text according to the stipulated persona for the duration of a conversation. We propose a quantitative benchmark to test this assumption, evaluating persona stability via self-chats between two personalized chatbots. Testing popular models like LLaMA2-chat-70B, we reveal a significant persona drift within eight rounds of conversations. An empirical and theoretical analysis of this phenomenon suggests the transformer attention mechanism plays a role, due to attention decay over long exchanges. To combat attention decay and persona drift, we propose a lightweight method called split-softmax, which compares favorably against two strong baselines.
Abstract:In this work, we observe that the model, which is trained on vast general images using masking strategy, has been naturally embedded with the distribution knowledge regarding natural images, and thus spontaneously attains the underlying potential for strong image denoising. Based on this observation, we propose a novel zero-shot denoising paradigm, i.e., Masked Pre-train then Iterative fill (MPI). MPI pre-trains a model with masking and fine-tunes it for denoising of a single image with unseen noise degradation. Concretely, the proposed MPI comprises two key procedures: 1) Masked Pre-training involves training a model on multiple natural images with random masks to gather generalizable representations, allowing for practical applications in varying noise degradation and even in distinct image types. 2) Iterative filling is devised to efficiently fuse pre-trained knowledge for denoising. Similar to but distinct from pre-training, random masking is retained to bridge the gap, but only the predicted parts covered by masks are assembled for efficiency, which enables high-quality denoising within a limited number of iterations. Comprehensive experiments across various noisy scenarios underscore the notable advances of proposed MPI over previous approaches with a marked reduction in inference time. Code is available at https://github.com/krennic999/MPI.git.